Welcome to the first issue of this
newsletter! And thank you so much for signing up! I have the jitters,
but this should be a good one 😀
This month, we're going to talk about Mystery House in French -
a topic many of you probably don't know much about! And I'll try to
keep it this way: new perspectives on subjects you already know,
investigations and new information, and technical experiments and
reports. The goal is to avoid rehashing the same stories that you'll
find on other websites, magazines, or books. A high bar to clear, but
I'm pretty confident I can meet that standard, at least for a few months
😉
So, if you like this newsletter, please spread the word! I know this is a
pretty niche subject, but there is interest out there. Tell anyone
who's interested in old adventure games, retro systems, the history of
video games, etc.! Thanks in advance for helping me promote this little
project 😀
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My news
You probably all already know about it, but I released Tristam Island,
a retro text adventure in the mold of Infocom's, released on 36
different platforms! Using the Z-Machine's portability, I was able to
simultaneously release it on platforms such as the Commodore 64, Amstrad
CPC, BBC Micro, TI-99/4a, Amiga, Atari 8-bit and ST, and even the
GameBoy and the Dreamcast! You'll get lots of technical details in
future issues of this newsletter; if there's something in particular
that interests you, reply to this email, so I know what kind of topics I
should write about!
The game has been well-reviewed, earning a 5-star review
from someone who's played all the classics, so you know it's the real
deal 😀 There hasn't been too many other reviews yet, but it's the
kind of meaty game that'll take a few days or weeks to complete; I hope
more reviews will come, and this will help with word of mouth. If you
haven't bought it yet, grab your copy today!
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News in retro adventures
This section will (hopefully) feature latest news in the retro text
adventure scene! Please send me a message if you think I forgot
something 😉
- PunyInform 1.8 is out!
This is a great Inform 6 library: it packs basically all the power of
the standard library in half the size, and it's fast on retro systems!
This is the one I use, so of course I'll recommend it to you 😉
- Adventuron is organizing a Christmas Jam,
that runs for another 10 days. If you'd like to make your own graphical
adventure on that theme, or play some, be sure to follow that!
- DAADReady, Uto's package to create graphical adventures for 8-bit systems using DAAD, is out with version 0.2.
This is one tool I can't wait to sink my teeth into; you can write a
game in English, Spanish, Portuguese and German, and generate the images
for 11 different platforms - and more once Uto will have found a
command-line tool to create Amiga and Atari ST images. A really
promising package!
- Sad
news to close this roundup: Sean Ellis, creator of Graphical Adventure
Creator (and STAC, its Atari ST counterpart), has passed away recently. Here is a great interview of him from a few years ago, by John Aycock.
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Article of the month
This month's exclusive article is a piece of the history of retro text
adventures in France. I will tell you everything I could find about the
first translation of Mystery House by Sierra (or rather,
On-Line Systems). It was very interesting to do this kind of digging
around, and unearth treasures in 1980s computing magazines!
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Thanks!
Be sure to let me know what you thought of this first issue of >Remember! I hope to hear from you soon. See you January 10th for the next issue!
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