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Welcome to the first issue of this newsletter! And thank you so much for signing up! I have the jitters, but this should be a good one 😀

This month, we're going to talk about Mystery House in French - a topic many of you probably don't know much about! And I'll try to keep it this way: new perspectives on subjects you already know, investigations and new information, and technical experiments and reports. The goal is to avoid rehashing the same stories that you'll find on other websites, magazines, or books. A high bar to clear, but I'm pretty confident I can meet that standard, at least for a few months 😉

So, if you like this newsletter, please spread the word! I know this is a pretty niche subject, but there is interest out there. Tell anyone who's interested in old adventure games, retro systems, the history of video games, etc.! Thanks in advance for helping me promote this little project 😀
My news
You probably all already know about it, but I released Tristam Island, a retro text adventure in the mold of Infocom's, released on 36 different platforms! Using the Z-Machine's portability, I was able to simultaneously release it on platforms such as the Commodore 64, Amstrad CPC, BBC Micro, TI-99/4a, Amiga, Atari 8-bit and ST, and even the GameBoy and the Dreamcast! You'll get lots of technical details in future issues of this newsletter; if there's something in particular that interests you, reply to this email, so I know what kind of topics I should write about!

The game has been well-reviewed, earning a 5-star review from someone who's played all the classics, so you know it's the real deal 😀 There hasn't been too many other reviews yet, but it's the kind of meaty game that'll take a few days or weeks to complete; I hope more reviews will come, and this will help with word of mouth. If you haven't bought it yet, grab your copy today!
Get it now
News in retro adventures
This section will (hopefully) feature latest news in the retro text adventure scene! Please send me a message if you think I forgot something 😉
  • PunyInform 1.8 is out! This is a great Inform 6 library: it packs basically all the power of the standard library in half the size, and it's fast on retro systems! This is the one I use, so of course I'll recommend it to you 😉
  • Adventuron is organizing a Christmas Jam, that runs for another 10 days. If you'd like to make your own graphical adventure on that theme, or play some, be sure to follow that!
  • DAADReady, Uto's package to create graphical adventures for 8-bit systems using DAAD, is out with version 0.2. This is one tool I can't wait to sink my teeth into; you can write a game in English, Spanish, Portuguese and German, and generate the images for 11 different platforms - and more once Uto will have found a command-line tool to create Amiga and Atari ST images. A really promising package!
  • Sad news to close this roundup: Sean Ellis, creator of Graphical Adventure Creator (and STAC, its Atari ST counterpart), has passed away recently. Here is a great interview of him from a few years ago, by John Aycock.
Article of the month
This month's exclusive article is a piece of the history of retro text adventures in France. I will tell you everything I could find about the first translation of Mystery House by Sierra (or rather, On-Line Systems). It was very interesting to do this kind of digging around, and unearth treasures in 1980s computing magazines!
Read the article
Thanks!
Be sure to let me know what you thought of this first issue of >Remember! I hope to hear from you soon. See you January 10th for the next issue!
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